Step 1 of 14
Add: 2 × green 4 × 8 plate

Lay two green 4 × 8 plates end to end, making a long narrow floor.
See the model
A curled green tail and wide dark eyes give this branch-perched chameleon its character. Lift and swap its two coloured back sections to change the pattern.

Match the shape, size and colour to the parts pictures. A stud is a round bump on top. Count rows and columns from one edge.
New pieces keep their full colour. Earlier pieces are lighter. Keep the front of the model facing you unless a step says to turn it.
Gather all the pieces first, then take each step at your own pace. Help your child press pieces together and lift removable parts gently.
The tail, legs and head stay fixed. The two back sections lift off and exchange places.
Both coloured sections are included; no extra bricks are needed for the swap.
Move the chameleon by its broad base, keeping the tail clear.
Gather pieces
Colours show the pictured version. Brown represents Reddish Brown. Match shapes and quantities first; other colour choices have not been checked for this edition.

















Total: 35 pieces
Build
New pieces are in colour. Earlier pieces are lighter.
Add: 2 × green 4 × 8 plate

Lay two green 4 × 8 plates end to end, making a long narrow floor.
Add: 4 × brown 2 × 4 brick

Put four brown 2 × 4 bricks end to end down the middle. Their edges line up with both ends of the green floor.
Add: 4 × green 2 × 3 curved brick

Add four green curved feet to the branch, two on each side. Their rounded ends point outwards. Put the back pair one row in from the back of the front green floor plate. Leave two clear rows before the front pair.
Add: 1 × white 4 × 6 plate

Lay a white 4 × 6 plate across the feet, running from back to front. Its back edge is two rows from the back of the front green floor plate.
Add: 1 × brown 2 × 8 plate

Put a brown 2 × 8 plate along the back half of the branch, one row in from its back end. This crosses the join between the green floor plates.
Add: 1 × green 2 × 2 double-height brick; 2 × green 2 × 2 brick

Put a green double-height square at the back end of the brown tail plate and add a green square on top. Put a green square at the front end, leaving four clear rows between the uprights.
Add: 1 × green 2 × 4 plate; 1 × green 2 × 2 brick

Join the front tail square to the body floor with a green 2 × 4 plate running forwards. Its front row sits on the back row of the white body floor. Add a green square over the back half of this plate.
Add: 2 × green 2 × 3 curved brick; 1 × green 2 × 4 plate; 1 × green 2 × 6 brick

Put a green curved brick over the front upright, projecting one row backwards with its rounded end forwards. Add a green 2 × 4 plate over the back upright, projecting two rows towards the body. Bridge above the opening with a green 2 × 6 brick, lined up at the back. Finish its back end with a green curved brick, rounded end backwards.
Add: 2 × yellow 2 × 3 brick

Put two yellow 2 × 3 bricks side by side on the body floor, starting one row in from its back edge. They fit just in front of the tail connection.
Add: 1 × green 2 × 4 brick

Put a green 2 × 4 brick across the front two rows of the body plate.
Add: 2 × black 2 × 2 brick; 1 × green 2 × 4 brick

Put a black square at each end of the head, each projecting one column outwards. Fit a green 2 × 4 brick between them, running forwards and projecting two rows beyond the head.
Add: 1 × green 2 × 6 brick; 1 × green 2 × 3 curved brick

Cover the eyes with a green 2 × 6 brick across the head. Put a green curved brick on the front of the jaw, rounded end forwards.
Add: 1 × blue 2 × 4 plate; 1 × yellow 2 × 2 brick; 1 × red 2 × 2 brick

Put a blue 2 × 4 plate across the back half of the body. Add a yellow square on its left half and a red square on its right.
Add: 1 × yellow 2 × 4 plate; 1 × red 2 × 2 brick; 1 × blue 2 × 2 brick

Put a yellow 2 × 4 plate across the front half of the body, directly behind the head. Add a red square on its left half and a blue square on its right.
Ready to play

Geometry: LDraw Parts Library. Part sources · Model and inventory · Render record
Revision f3072840692ef3d0f9f18b2ce7e7ab18e0f819a70ebfe4fce5c9cab857c78389
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